Choosing Rust Over Go for New Services
Context
As we architected a new high-throughput data processing layer, we needed to select a systems language that could handle extreme concurrency and memory safety without the unpredictable latency of a garbage collector.
Decision
Adopt Rust as the standard for performance-critical backend services
Alternatives Considered
Standardize on Go (Golang)
- Extremely fast compilation times
- Lower learning curve for existing engineers
- Excellent standard library for networking
- Garbage Collection (GC) pauses can cause latency spikes
- Lack of 'fearless concurrency' (data races still possible)
- Less control over low-level memory layout
C++ with Modern Standards
- Ultimate control over hardware
- Mature ecosystem for systems programming
- High risk of memory safety vulnerabilities
- Steep learning curve and complex build systems
- Manual memory management leads to higher maintenance costs
Reasoning
While Go is excellent for general microservices, Rust’s ownership model provides compile-time guarantees against data races and memory leaks without the overhead of a Garbage Collector. For our specific use case—processing millions of events per second—the zero-cost abstractions and predictable performance profile of Rust outweighed the faster initial development cycle of Go.
Context and Background
Our existing Go-based services were performing well for standard CRUD operations. However, as we moved into real-time genomic processing and high-frequency data ingestion, we hit several bottlenecks:
- Tail Latency: The Go Garbage Collector (GC) introduced non-deterministic “Stop the World” pauses that affected our p99 response times.
- Resource Efficiency: We wanted to maximize the utility of our CPU clusters by reducing the memory footprint per instance.
- Safety: We encountered several production deadlocks and data races that were difficult to debug in Go’s concurrent model.
Implementation
We introduced Rust into our ecosystem using a targeted strategy:
- The ‘Greenfield’ Rule: Only new, performance-critical services were written in Rust to avoid disruptive rewrites.
- FFI and Interop: Used Foreign Function Interface (FFI) to allow our existing Python research scripts to call high-performance Rust binaries.
- Internal Mentorship: Established a “Rust Guild” to help developers navigate the borrow checker and ownership concepts through pair programming.
- Standardized Tooling: Adopted
cargoand established a centralized crate registry for shared internal logic and types.
Results After 6 Months
- Zero GC Overhead: Eliminated unpredictable latency spikes, leading to a 25% improvement in p99 latency across the data layer.
- Memory Efficiency: Service memory usage dropped by approximately 50% compared to equivalent Go services.
- Compile-Time Safety: Since the initial deployment, we have had zero production incidents related to null pointers or data races in the Rust services.
The decision has proven successful; while the learning curve was steeper, the reliability of the resulting services has significantly reduced our on-call burden.